Is the ‘Made by AI’ label pointless? - FT中文网
登录×
电子邮件/用户名
密码
记住我
请输入邮箱和密码进行绑定操作:
请输入手机号码,通过短信验证(目前仅支持中国大陆地区的手机号)。如果该手机号尚未注册,将自动创建 FT中文网账号。短信可能需要几分钟送达,验证码15分钟内有效,请耐心等待:
请您阅读我们的用户注册协议隐私权保护政策,点击下方按钮即视为您接受。
人工智能

Is the ‘Made by AI’ label pointless?

The experience of the video game industry suggests transparency about AI use won’t be straightforward
00:00

{"text":[[{"start":null,"text":"

"}],[{"start":8.59,"text":"Is a human writing this column? How can you be sure? As it becomes harder to distinguish people from AI, a wide array of different “solutions” are beginning to emerge, some more dystopian than others. Authors are posting videos of themselves writing their books in real time to prove they’re not using large language models. Sam Altman has come up with a device called The Orb which “verifies you are a unique human” by scanning your eyeballs. And under the EU’s AI Act, certain types of AI-generated content will have to be labelled as such from next year."}],[{"start":53.47,"text":"But the most interesting debate on the topic is taking place in the video games industry, where a conversation is unfolding that many more of us will probably need to have soon."}],[{"start":67.55,"text":"In January 2024, Steam — the most prominent digital storefront for PC games — began to require developers to disclose whether (and how) they used AI tools in the creation of their game. According to Ichiro Lambe, a games industry veteran who has been tracking the trends in AI disclosures, around 1,000 games had disclosed the use of generative AI by April 2024. That number has now mushroomed to more than 11,000, or roughly 9 per cent of the entire Steam library, he told me. According to the disclosures, developers are using AI for a wide array of tasks, from coding assistance and marketing materials to generating visuals, textures, background music and characters’ voices using “text-to-speech” tools."}],[{"start":122.38,"text":"But some in the industry are beginning to object to the whole idea of AI labelling."}],[{"start":128.78,"text":"One argument is that the labels are meaningless because AI use is becoming so commonplace in the development process. Tim Sweeney, the chief executive of video game company Epic Games, which made the wildly popular video game Fortnite, wrote recently on X that AI labelling “makes no sense for game stores, where AI will be involved in nearly all future production”."}],[{"start":158.12,"text":"Another objection is that smaller developers, which might use AI tools in order to compete with the resources of bigger players, could be bombarded with bad reviews from vocal “AI-haters”."}],[{"start":174.86,"text":"A third complaint is that it’s impossible to police whether people are being truthful about their AI use, which turns it into an “honesty tax” on those who disclose."}],[{"start":187.29000000000002,"text":"What to make of these complaints? It’s certainly true that some people don’t care about AI use in games, while others feel very strongly about it. Some of these objectors think AI use is an indicator of low effort or poor quality. Others object to the way LLMs were trained on human-made content without permission. And some think it’s leading to job losses for developers, artists and voice actors."}],[{"start":222.09000000000003,"text":"Polling suggests there is a similar split among the public when it comes to AI involvement in art and music. One survey by Pew found that if Americans learnt a painting they liked was made by AI, 49 per cent would like it less, while a very similar share (48 per cent) said their views wouldn’t change. Interestingly, young people had a more negative reaction to AI: 66 per cent of adults under 30 said they would like a painting less if they found out it was done by AI, compared with 36 per cent of Americans aged 65 and older."}],[{"start":265.09000000000003,"text":"In a world in which some people don’t care whether content was made by AI but others really do, transparency seems in principle like a good solution. Just like people who want to avoid certain ingredients in their food, labelling is useful for those who want to know, and can simply be ignored by those who don’t."}],[{"start":288.23,"text":"The other advantage of transparency is that it creates a market for human creative professionals: if there is a sizeable proportion of customers who want to continue to consume human-made content, they need to be able to identify it, or else both creators and consumers will lose out. Indeed, as AI use becomes more pervasive, it is possible to imagine “Made by Humans” labels for creative products, akin to the Fairtrade scheme."}],[{"start":319.68,"text":"But the experience of the video game industry suggests it won’t be that straightforward."}],[{"start":327.31,"text":"“The tricky thing is that generative AI usage is not necessarily a binary,” Lambe told me. At one extreme, you might have a developer that used Midjourney to create all the game’s images. But at the other, you might have someone who asked ChatGPT for advice about how to resolve a coding error. Do consumers really care equally about both? Where is the line? And what if that line moves over time?"}],[{"start":356.49,"text":"“The quality and the visibility of it, I think, very much matter,” he said. “AI-generated art is often very visibly AI-generated art and easy to pick out, [but] game developers and consumers seem more willing to accept AI-assisted programming.”"}],[{"start":375.93,"text":"Lambe thought the best solution might be to move towards a more detailed taxonomy of AI use in the development process, in order to enable people to figure out — and have a conversation about — what they’re comfortable with and what they want to avoid."}],[{"start":393.72,"text":"Transparency over AI use is a messy human solution that doesn’t lend itself to black-and-white labels. But for as long as a significant proportion of people care about whether creative products are made by humans or machines, it is surely better than giving up altogether. Either that or we could take our chances with The Orb."}],[{"start":425.51000000000005,"text":""}]],"url":"https://audio.ftcn.net.cn/album/a_1766047673_4657.mp3"}

版权声明:本文版权归FT中文网所有,未经允许任何单位或个人不得转载,复制或以任何其他方式使用本文全部或部分,侵权必究。

哈桑•皮克:共和党的眼中钉

这位近日遭英国禁止入境的左翼主播告诉英国《金融时报》,为何自己成了美国保守派备战中期选举时的头号“眼中钉”。

宾利首款纯电动车售价不到法拉利Luce一半

这家豪华汽车制造商推出托卡尔SUV,瞄准更年轻及首次购买宾利的客户。

Lex专栏:特朗普的柴油出口禁令将适得其反

暂停这种关键燃料的对外销售或许短期内看起来有好处,但美国很快就会深受其害。

马克•卡尼与挑战特朗普之举受到的制约

加拿大总理已成为反对美国总统特朗普的旗帜人物。但加拿大经济是否过度依赖美国,难以实现脱离?

看涨股市的理由

凯特纳:近年来风险资产表现出的韧性说明,各类冲击对市场的影响已不像过去那么大。

美国下一代科学家正在逐渐消失

阿胡贾:特朗普政府在反“觉醒”运动中不断取得“胜利”之际,美国正逐渐削弱其人才培养管道。
设置字号×
最小
较小
默认
较大
最大
分享×