Mobile gaming companies lash out at Brussels - FT中文网
登录×
电子邮件/用户名
密码
记住我
请输入邮箱和密码进行绑定操作:
请输入手机号码,通过短信验证(目前仅支持中国大陆地区的手机号):
请您阅读我们的用户注册协议隐私权保护政策,点击下方按钮即视为您接受。
商业快报

Mobile gaming companies lash out at Brussels

Makers of ‘Clash of Clans’, ‘Candy Crush Saga’ and ‘Subway Surfers’ warn EU proposals could throttle rare tech success
00:00

{"text":[[{"start":7.2,"text":"The makers of Clash of Clans, Candy Crush Saga and Subway Surfers have warned that a European proposal that could force mobile games to display pop-ups could make them “unplayable” and hobble a rare tech sector where the continent is leading."}],[{"start":21.65,"text":"The bosses of Finland’s Supercell, Sweden’s King and Denmark’s Sybo told the FT that an upcoming proposal by the European Commission would cause great harm to the mobile gaming industry, which created more than €5bn of economic value in Europe last year and generated almost €8bn in revenues."}],[{"start":40.349999999999994,"text":"“Basically, these games would become unplayable in Europe . . . Mobile games is one of the very few industries where Europe and the Nordics specifically can claim they are the leader [and] it is a really scary point if you think about European competitiveness at large,” said Ilkka Paananen, chief executive of Supercell, which makes Hay Day and Brawl Stars alongside Clash of Clans."}],[{"start":62.449999999999996,"text":"The so-called free-to-play principle has made Candy Crush, Subway Surfers and Clash of Clans among the most played games in the world, with the vast majority of their hundreds of millions of players paying nothing for the titles. "}],[{"start":75.19999999999999,"text":"But certain players do pay to speed up the games and get new characters and special designs faster, generating significant revenue for the companies. Supercell last year made €2.9bn in revenues, generated operating profits of €930mn, and paid €220mn in corporate tax in Finland."}],[{"start":95.14999999999999,"text":"The upcoming proposal from the European Commission for the Digital Fairness Act could require game makers to show a pop-up to players every time they use virtual currency to buy something and have paid money to get that currency. "}],[{"start":107.99999999999999,"text":"Paananen estimated that in a typical short session of a Supercell game, players would see 40 pop-ups, each akin to the “accept cookies” prompts on websites."}],[{"start":117.24999999999999,"text":"Todd Green, president of King, the maker of Candy Crush, said the proposal wanted games to show the real-world value of virtual currencies. Many games had three to seven different currencies, some of which players were unable to pay for, and adding their values on a mobile screen would make the games “confusing and less attractive”, he said."}],[{"start":136.7,"text":"Mathias Gredal Nørvig, chief executive of Subway Surfers maker Sybo, said Brussels failed to understand the mobile industry and had based its proposals on out-of-date anecdotes about parents being surprised by high bills from online purchases by their children."}],[{"start":152.35,"text":"“Some of the legislation proposed now looks more frightened from not understanding, rather than wanting to understand the nuances of what gaming can actually do. Because if you play age-appropriately and games that your parents are engaged in, then the science is overwhelmingly positive on the impacts of gaming,” he added."}],[{"start":170.1,"text":"All three companies said the proposals would just lead to players in the US and Asia having a much better experience, and companies from those regions getting stronger. "}],[{"start":179.7,"text":"“It would make Europe a . . . much smaller market for mobile games,” said Paananen, who added that the rules would disproportionately hit European companies rather than Chinese players such as Tencent."}],[{"start":192.89999999999998,"text":"Additional reporting by Barbara Moens in Brussels"}],[{"start":203.45,"text":""}]],"url":"https://audio.ftcn.net.cn/album/a_1780487863_4696.mp3"}

版权声明:本文版权归FT中文网所有,未经允许任何单位或个人不得转载,复制或以任何其他方式使用本文全部或部分,侵权必究。

Lex专栏:AI热潮让1990年代IT品牌“焕发第二春”

尽管戴尔和HPE这样的公司只是更大范围AI相关连环上涨中的一环,但它们的营收增长依然令华尔街感到振奋。

顶级豪华邮轮为何面临“搁浅”风险

奢侈品的核心原则一旦到了公海上,往往就难以奏效。

Wise洗钱调查直指金融科技的根本缺陷

鉴于该公司刚刚跨大西洋上市,此时遭到调查可谓时机极其不利。

顶尖人工智能实验室扩大对机器“意识”的研究

谷歌DeepMind、Anthropic和Meta正在研究:AI是否可能产生意识——如果真的出现,人类将面临什么?

IT咨询公司股价暴跌会结束吗?

埃森哲曾在过去几轮科技革命中赚得盆满钵满,但投资者认为,这一次AI可能会杀死它,而不是让它更强大。

美国“利润机器”的真相

夏尔马:美国企业盈利水平依然令全球侧目,但内部已出现一些断层。只要美国继续大举举债,这些问题大概率仍会被压在水面以下。
设置字号×
最小
较小
默认
较大
最大
分享×